When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...
Sequencer Audio Tracks keep playing when the game is paused ...
The licensee is setting their game to InputModeUIOnly and ShowMouseCursor in the HUD blueprint resulting in the user interface becoming unresponsive when entering fullscreen on a Mac but not on a PC ...
Reset to default arrow showing up for Bool Variables for black board keys even if value is the default. The Reset to Default arrow is always present ...
GetPlatform node displays the incorrect platform name for tvOS. ...
Changing the inherited parent class of a component that is part of a blueprint hierarchy will cause the editor to crash and prevent the project from opening even if the inherited parent is changed b ...
Montage with multiple slots will only ever use root motion from the first slot ...
If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...
When actor billboards are very far from the camera they will begin to flicker. They flicker in our shooter game project as well so the distances aren't so extreme that they are unreasonable. ...
AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...