Thumbnails get Duplicated with Large Number of Static Meshes in Foliage Paint Mode

Tools - Dec 6, 2016

When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...

Sequencer Audio Tracks keep playing when the game is paused

UE - Anim - Sequencer - Dec 6, 2016

Sequencer Audio Tracks keep playing when the game is paused ...

InputModeUIOnly Causes User Interface to Become Unresponsive When Entering Fullscreen on Macs Only

UE - Platform - Apple - Dec 6, 2016

The licensee is setting their game to InputModeUIOnly and ShowMouseCursor in the HUD blueprint resulting in the user interface becoming unresponsive when entering fullscreen on a Mac but not on a PC ...

Reset to default arrow showing up for Bool Variables for black board keys even if value is the default

Tools - Dec 7, 2016

Reset to default arrow showing up for Bool Variables for black board keys even if value is the default. The Reset to Default arrow is always present ...

Get Platform Name node displays incorrect platform name on tvOS

UE - Platform - Mobile - Dec 7, 2016

GetPlatform node displays the incorrect platform name for tvOS. ...

Editor will crash when trying to change the parent class of a component that is part of a Blueprint Hierarchy

UE - Gameplay - Blueprint - Dec 8, 2016

Changing the inherited parent class of a component that is part of a blueprint hierarchy will cause the editor to crash and prevent the project from opening even if the inherited parent is changed b ...

Montage with multiple slots will only ever use root motion from the first slot

OLD - Anim - Dec 8, 2016

Montage with multiple slots will only ever use root motion from the first slot ...

Project fails to package with const BluperintFunctionLibrary function and Nativize Blueprints set

UE - Gameplay - Blueprint Runtime - Dec 8, 2016

If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...

Billboards Flicker At Great Distances and when overlapped with meshes

UE - Graphics Features - Dec 9, 2016

When actor billboards are very far from the camera they will begin to flicker. They flicker in our shooter game project as well so the distances aren't so extreme that they are unreasonable. ...

AreaFlags Empty During First PIE Session After Hot Reloading

UE - AI - Dec 12, 2016

AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...