Subway Sequencer too dark due to tonemapper film changes in 4.15

Docs - Samples - Jan 31, 2017

Scene is too dark in subway sequencer due to tonemapper film changes in 4.15. ...

Output Log Warnings occur when selecting RigidBody node

UE - Simulation - Physics - Jan 31, 2017

The following warnings appear in the Output Log when selecting a RigidBody node:LogPropertyNode:Warning: Property AnimNode_Ragdoll::bOverrideWorldGravity is an editcondition for AnimNode_Ragdoll::Ov ...

Incorrect camera starting position in PlatformerGame

Docs - Samples - Jan 31, 2017

Default camera starting position is not in the correct location when opening the project. ...

Crash in FTickFunction::RegisterTickFunction

UE - Gameplay - Jan 31, 2017

Per https://udn.unrealengine.com/questions/319627/uworldspawnactor-with-template-parameter-causes-cr.html ...

MatineeFightScene too dark due to tonemapperfilm changes

Docs - Samples - Jan 31, 2017

MatineeFightScene is heavily dependent on the old Film settings in the tonemapper. Since 4.15 made changes to this, the scene is extremely dark. The project needs r.TonemapperFilm=0 added so that i ...

[CrashReport] UE4Editor_AssetRegistry!FAssetRegistry::GetSubClasses() [assetregistry.cpp:2803]

UE - Gameplay - Blueprint - Jan 31, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Failed to compile C++ Code project, for iOS/tvOS in Development, in Xcode 8.3 beta 1

UE - Platform - Mobile - Jan 31, 2017

Project fails to build for iOS/tvOS due to:error: non-portable path to file errors. ...

Time snapping interval is not updating the timeline in UMG Sequencer

UE - Anim - Sequencer - Jan 30, 2017

Changing the time snapping interval in UMG Sequencer doesn't seem to update the timeline. It appears to stay as though it is being snapped by time rather than frames. This is a Regression from 4.1 ...