USplineComponent still editable in viewport despite setting as "read-only".

UE - Gameplay - Blueprint Editor - Apr 29, 2024

A spline component continues to be visible and editable in-editor despite all attempts to disable the functionality through the component's settings or uproperty specifiers. ...

UI Flickers in Packaged Movie Render Queue builds

UE - Anim - Sequencer - MRQ - Jul 26, 2024

Error when exporting large model to FBX binary

RC - Editor - Sep 16, 2024

It's happening when exported models have over 150 million triangles. Project: [Link Removed]  Note: Reported in the Elite Slack channel. ...

Problems with shadows on transluscent materials

UE - Rendering Architecture - Sep 24, 2024

Shadows on the surface of SingleLayerWater are heavily pixelated, and don't appear to use bilinear filtering at all. Also tested on //UE5/Release-5.5, CL: 36481335 ...

Issues with global invalidation (MoviePlayer)

UE - Editor - UI Systems - Sep 27, 2024

It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after. A request was made for this dynamic behavior be part of the engin ...

LIVE: On MAC, Atmospheric Fog Preview Renders Incorrectly with Default Settings

UE - Platform - Apple - Nov 14, 2014

On a Mac, Following the tutorial located here: https://answers.unrealengine.com/questions/132223/macbook-pro-preview-rendering-issues.html When opening a new level, the atmospheric fog renders soli ...

Console window is locked when casting to the player controller

UE - Editor - UI Systems - Jul 13, 2015

User has reported that access to the console window is locked when using this setup. ...

Wind affects cloth in scene when there is no Wind Directional Source actor placed

UE - Simulation - Physics - Character - Jun 22, 2015

If a character with a cloth simulation or a mesh with a cloth simulation is in the scene there is wind force that is being applied to the cloth. The only way to remove this is by setting a Wind Dire ...

Reset Emitter button in blueprint emitter component has no effect

UE - Gameplay - Blueprint - May 21, 2015

After setting a particle system component inside blueprint, clicking the "Reset Emitter" button in the details panel does not have any effect on the particle system. ...

Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client

UE - AI - Dec 7, 2015

Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client. The Client cannot use the nav mesh. This is a regression: this did not occur in 4.9.2 (th ...