Visual Studio outputs ? symbols in place of Cyrillic for some messages related to UBT when compiling engine source

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 25, 2016

An answerhub user reported a problem with compiling source on a Russian version of windows where messages related to UBT will output ? symbols in the place of Cyrillic characters in Visual Studio's ...

Unable to set default of elements for an array of component references through blueprints

Tools - Jun 22, 2015

If a user creates an array to store references to a certain type of component, the existing components will not be available to be selected when they are setting the default values of the elements. ...

AddDynamic() causing crash upon opening project

UE - Gameplay - Sep 4, 2015

Using the AddDynamic macro causes a crash upon opening the project. ...

Performance regression from 4.10 to 4.11 on Sony Xperia M4 Aqua

UE - Platform - Mobile - May 27, 2016

User reports that on the Sony Xperia M4 the FPS have decreased from about 25 down to 5 after upgrading to 4.11. ...

Widgets begin to clip incorrect when placed in side of a configuration of Scale box > Canvas Panel > Scale Box

UE - Editor - UI Systems - Dec 4, 2015

If the user deleted the canvas panel and then uses the following hierarchy:[]Scale Box v []Canvas panel v []Scale Box v [] Other widget The "other widget" will clip incorrectly ...

CTRL+LMB/RMB with scale widget does not auto scale along x or y axis

Tools - Mar 18, 2015

Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...

Sound Mix Modifiers do not properly affect Sound Class

UE - Audio - Mar 30, 2015

Sound mixers do not properly override variables within a sound class. This prevents users from being able to modify variables such as volume or pitch quickly and efficiently by using the push/pop st ...

Ignore Base Actor Rotation set to false continues to ignore base actor rotation

UE - Gameplay - Apr 14, 2015

Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning. ...

Attempting to open a map in content browser that is currently loaded in world composition browser crashes editor

Tools - May 12, 2015

Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...

Splitting transform pins on add component nodes creates an additional transform pin when duplicated

UE - Gameplay - Blueprint - May 28, 2015

If an add component node is duplicated after the transform pin has been split, it will create an additional transform pin and keep the original split variables. ...