When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...
(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...
When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...
This didn't occur on iOS; so far this has only been tested in StrategyGame The device this occurred on was Nexus5X_6713_Adreno 418, 6.0.1 It did not occur on: iPad Mini 4_6242, 9.2.103-08 14:12:0 ...
Foreword: Even if the behavior described here is by design, it is rarely (if ever) expected or desired. This was discussed and agreed to be treated as a bug. Explanation below. When interpolated sp ...
Placing multiple spline components crashes editor. Crash Reporter: [Link Removed] Frequency: 3/3 ...
Occurs 3/3 times When 'Export Selected Animations' button is clicked and then canceled, animations continue to be saved. ...
Occurs 3/3 Times Base pose animation is not retained when retargeting animation with an additive anim type. ...
Unable to select Paper2D Actors with Translucent Material in the Viewport in version 4.25.3. Reported in version 4.25.3(CL 13942748). Tested in versions 4.24.3(CL 11590370) and 4.25.3. Issue does n ...
Reproduced 3/3 times. Issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...