Anti-Alias from Draw Line Function does not fully appear on Android

UE - Platform - Mobile - Aug 24, 2015

Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...

[CrashReport] MetalRHI crash - void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>

UE - Graphics Features - Jul 20, 2017

This is a common crash affecting Mac users in 4.16. User DescriptionsI tried to build the lighting and it keeps crashingWhenever I attempt to build the project or change the preview rendering to IO ...

Translucent objects blink when using Vulkan with Kirin 970 device

UE - Graphics Features - Jul 18, 2019

Translucent objects ( e,g, effect, fog sheet ) blink when using Vulkan with Kirin 970 device. This issue doesn't occur on Vulan mobile preview, Snapdragon device, and Huawei honor 9(Kirin 960). ...

Text type parameters show the same value after reload in duplicated actor

UE - Gameplay - Blueprint - Jan 4, 2021

Issue occurs in both events and functions. Seems like it's only affecting Text, didn't notice this issue for other variable types. The original actor is working as expected. Only the duplicated one ...

JobObject appears to break /ZI pdb compiles

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 9, 2023

It seems that the [Link Removed] UBT creates to ensure any child processes are terminated on close is somehow affecting the mspdbsrv process that cl is spawning and terminating it when cl is finishe ...

Crash when interacting with an Actor containing an Instanced Static Mesh that is in a Locked level

UE - Editor - Workflow Systems - Mar 30, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...

Sending a string or text of 1024 or more characters disconnects Client and Server

UE - Networking - Oct 5, 2015

Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...

Renaming a struct variable with special characters shows no warning

UE - Gameplay - Blueprint - Sep 23, 2015

When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...

Broken Lines when Calling Draw Lines Function in Standalone Game

Tools - May 9, 2016

Lines are not drawn correctly when calling the Draw Lines node in blueprints when playing in Standalone mode. Regression? Yes, I ran the same test in 4.9.2 and 4.10.4, and the issue did not occur i ...

Paper 2D Sprites rendering incorrect Color

UE - Gameplay - Paper2D - Jun 11, 2015

The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at ...