Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual. ...
When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...
Generated from CrashReporter ...
Two comments from users:Running in -dx12 mode to test raytracinglaunching editor Generated from CrashReporter ...
Warning is thrown when Editing an empty Gameplay Tag Query variable:Warning: Error parsing FGameplayTagQuery! This issue is also occurring in 4.21.2. Once the Gameplay Tag Query has tags in the Qu ...
Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...
A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...
This project has enabled the Override Instance Data of Level Sequencer. Licensee wants this Transform Origin to work if it change the Blend Type to Relative. [Image Removed] ...
Connecting multiple object pins as inputs to the Target input pin of an interface message node causes an error of the format:failed building connection with 'Replace existing input connections' Thi ...
It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...