This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: CurrentThreadIfK ...
Character will incorrectly slip through actors that are moving while the character is jumping. ...
The title text for the editor's splash screen displays the text 'EDITOR' in a small font that is not bold. I do not see this issue on Windows. REGRESSION: Yes Worked: 2824270 Broken: 2891838 ...
It appears that if a slate widget becomes disabled, the MouseUp events won't fire. As a side effect, a mouse capture will not be released if something causes the button to become disabled before the ...
Copying an asset into a new folder, placing an instance of the copy into the level, and then attempting to duplicate that copy by using CTRL+W in the viewport creates another instance of the origina ...
When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...
The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...
Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...
A UDN user found a crash in the merge tool when using SVN. https://udn.unrealengine.com/questions/265740/crashbug-with-svn-merging.html The failing check() crash occurs in LoadBaseRev (Merge.cpp): ...
Type changes are not shown as differences in the BP Diff tool. Found on 4.9 by live user (UDN link in additional info URL). ...