Set view range scripting functions will not update timeline UI

UE - Anim - Sequencer - Feb 4, 2021

Using the scripting functions to set the view range of a sequence will not update unless the sequence is re-opened. Usual updates for scripting issues like locking and unlocking the sequence don't w ...

One frame difference with an animation controlled by a sequence when an Anim Class is set to none

UE - Anim - Sequencer - Apr 10, 2019

If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another. ...

Rare assertion comes up when cooking if sequencer camera track has only additive transform track

UE - Anim - Sequencer - Mar 2, 2020

If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...

Doesn't update sound Attenuation if used sound Attenuation node at anim sequence editor.

UE - Audio - Sep 27, 2019

There is a problem with the sound update when using "Sound Attenuation" in the Animation Editor. In the Animation Editor, if the mouse cursor is located in a viewport and you change the position of ...

World Source in Take Recorder does not record auto-tracked actors properly

UE - Virtual Production - Tools - Take Recorder - May 23, 2025

The Take Recorder plugin allows for multiple sources to be recorded during gameplay. The World Source is expected to record everything in the level when the Autotrack Actors option is enabled. Once ...

Exported Morph target Animation sequences behaves differently in Max or Maya vs in UE4

UE - Editor - Content Pipeline - Import and Export - Sep 2, 2019

After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one ...

Sequencer- FComponentMaterialInfo isn't exposed to Blueprint or script, leaving script users having to call deprecated paths

UE - Anim - Sequencer - Jul 26, 2024

The ComponentMaterialTrack recently got upgraded to be able to animate parameters on different types of materials. This meant using an FComponentMaterialInfo to describe which material was being ani ...

Camera Switcher Import option not functioning properly

UE - Anim - Sequencer - Oct 22, 2019

In UE 4.20 we got a feature that let you import a FBX file that contains cameras with a camereaswitcher to create a "camera cut track" within sequencer. From the release notes of 4.20: https://docs ...