SkeletalMesh may lose virtual bone names

UE - Editor - Content Pipeline - Asset Build - May 14, 2021

This Jira is there to make sure we load the skeleton asset before the skeletalmesh asset need it ...

Numpad + Shift does not release keystrokes

UE - Gameplay - Input - Nov 9, 2021

The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html  Regression No, according ...

CollisionEvent and other events during ChaosCaching do not occur

UE - Simulation - Physics - Destruction - Apr 22, 2022

Reparenting an actor BP to EditorUtilityActor does not give access to editor utility nodes

UE - Framework - Blueprint Editor - Jul 11, 2022

Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that ...

Undoing parent deletion creates duplicate child actors

UE - Gameplay - Blueprint - Jul 29, 2022

Undoing the deletion of an actor with a child actor component added via the details panel (IWCE) duplicates the child actor and the hierarchy is incorrect in the scene outliner. This seems to only h ...

Investigate if iOS Remote Mac builds can be made without VisualStudio

UE - Platform - Apple - Dec 16, 2022

Currently, to build an iOS only app via Window's Remote Mac build system, Visual Studio needs to be installed, even though it isn't used to compile the iOS app.  Verify why VisualStudio is needed fo ...

Allow users to keep files they have submitted themselves and still sync forwards

UE - Foundation - UGS - Mar 30, 2023

UGS displays a prompt if syncing to latest would sync back before changes the user submitted themselves. It would be nice to allow them to keep their own files at least. ...

Material not compiling due to WorldAlignedTexture connected to multiply

UE - Rendering Architecture - Materials - Jul 23, 2024

When a WorldAlignedTexture node is connected to multiply and then to a base color output, the material cannot be compiled, giving an error about an undeclared local variable "Local27". Does not happ ...

Decals in ISR have issues related to depth

UE - Platform - XR - Oct 11, 2024

See additional info URL: Decals have oddities in how depth is perceived. It seems we're sampling the left eye depth for the right eye. Decals in ISR are drawn view-by-view rather than being instance ...

Enabling Substrate causes MaterialGraph node previews to render black

UE - Graphics Features - Substrate - Jul 16, 2025

Node previews in MaterialGraph with Substrate enabled render solid black in 5.6. The latest 5.5 engine does render previews correct with substrate enabled. ...