Blender FBX imports with wrong frame count with "Use Default Sample Rate" disabled. Note: This animation has a key on every frame. I have checked and the fbx keys are set at 30fps intervals (conf ...
We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...
Asset Picker does not always close after a selection in made. If the asset picker were to open a tab that is part of the main window, the asset picker remains on screen ...
When importing an FBX with several different meshes and multiple materials with "Combine Meshes" enabled the materials will get assigned to incorrect portions of the mesh. I've included a version o ...
A licensee has reported that gaining focus of a UE4 game window by clicking the window's title bar results in the game only receiving keyboard input and no mouse input until you also click in the ga ...
For single threaded mode, we need to update FMonitoredProcess to handle processing in a single threaded fashion. Currently, we are continuing before the process has completed, which could result in ...
Depending on how a Blueprint is created from a custom User Widget code class, the resulting Blueprint may not be a Widget Blueprint as expected. Right-clicking on the code class in the Content Brows ...
The 'Wait for Movies to Complete' flag has had its behavior reversed. Previously when you had the flag set to true, it would wait for any intro movies to complete before loading the level. Now it se ...
The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...
This looks like a thread safety bug that's been in the clothing system for a very long time. Essentially a skeletal mesh component does a transform update and attempts to update the collisions of a ...