Overlap events, such as OnComponentBeginOverlap seem to stop working when the actor is moved to a sub level. This does not occur if the object is deleted and then replaced in the level. ...
Trying to open a project that uses the Script Plugin in a binary version of the Engine that has been created from an Engine built from source code will fail. The Engine is looking for the file Unrea ...
A crash occurs when creating a Render Target 2d and setting the texture target at runtime. After running some more tests, the crash seems to occur when setting the texture target, as the creation o ...
When a code component contains a pointer to an actor, adding the component to a blueprint and setting the pointer to point to an instance of the same blueprint will cause the pointer to reset to "No ...
InterpToMovement node has access to velocity parameters that are set to Hidden in code. When used, all values equal zero. ...
Getting a performance hit when sculpting landscape that has foliage on it. ...
GPU particles have a strange sorting priority once a significant amount of overlap starts happening. Changing the sort mode doesn't influence this effect at all. While on CPU particles changing the ...
When a custom event has an input whose type is a reference to an object (Actor-Reference, Player Controller - Reference, etc) and is set to pass-by-reference, passing a reference to the "self" bluep ...
When moving nodes in materials and blueprints using the undo option doesn't undo the movements made by the arrow keys. This issue affects anything that uses nodes on an event graph. ...
Set Array Elem is missing the Item checkbox when connected to an existing array variable that was created separately. The checkbox is present if the Set Array Elem is created off of the array variab ...