Crash occurs when an element of a fixed-size FText array is edited in a Blueprint.

UE - Gameplay - Blueprint - Jan 23, 2017

The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...

Character Can Jump Indefinitely on the Client When JumpMaxHoldTime > 0

UE - Gameplay - Jan 23, 2017

Characters on the client can jump indefinitely when using a Jump Max Hold Time of > 0. It appears that this option is not available on the client. ...

User is not prompted to restart the editor when enabling the Facial Animation Importer

OLD - Anim - Jan 23, 2017

The user is not prompted to restart the editor when they enable the Facial Animation Importer in the Experimental settings. A restart is required to be able to use the tool. ...

Rendering artifacts with bloom on iOS metal

UE - Platform - Mobile - Jan 23, 2017

The user on this answerhub thread has reported a strange issue with bloom when using metal on newer ios devices. It looks like the material is creating NaNs or overflowing producing errors in the bl ...

Child Actor does not get BeginPlay if SetClass used inside Parent's BeginPlay

UE - Gameplay - Jan 20, 2017

Per https://udn.unrealengine.com/questions/332025/childactorcomponents-spawned-actor-doesnt-get-begi.html If SetClass is used to set up a ChildActor as part of BeginPlay, that ChildActor does not g ...

Rare crash occurs in CoreAudio in Vehicle Game on Mac when quitting.

UE - Platform - Apple - Jan 20, 2017

This is a very rare crash that I encountered in Vehicle Game and so far have not been able to reproduce, however checking the crash history it has been seen before in the wild. This issue may be re ...

Deleting audio subtrack deletes the entire track

UE - Anim - Sequencer - Jan 20, 2017

Noticed that deleting audio subtrack deletes the entire track. This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrac ...

Blend space interpolation settings do not update until the user reopens the asset

OLD - Anim - Jan 20, 2017

Changes the user makes to interpolation in the blend space editor do not take effect until the user reopens the asset. ...

Crash trying to import facial animations

OLD - Anim - Jan 20, 2017

Crash occurs when attempting import Facial Animations in the Facial Animation Import Tool. ...

'Wait for Movies to Complete' flag is Reversed in Packaged and Standalone Game

Tools - Jan 20, 2017

The 'Wait for Movies to Complete' flag has had its behavior reversed. Previously when you had the flag set to true, it would wait for any intro movies to complete before loading the level. Now it se ...