When packaging with only support for DirectX10 RHI, the editor will crash after hitting "OK" on the window that mentions that the Global Shader Cache file is missing. This was encountered while run ...
Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...
Thumbstick values reset once max value is reached. Tested with Rift WMR Plugin off - Works normally Oculus Plugin off (Running through Steam VR) - Only X values reset. Confirmed in Packaged proj ...
Changing levels with ClientTravel() breaks ability to activate sequence. Client Travel API: [Link Removed] Confirmed in 4.22 MAIN at CL 4503321 ...
Destructible mesh material creation no longer creates/assigns DM array element with material from mesh. Workaround: Assign material manually after creating Destructible mesh Confirmed in MAIN @ CL ...
When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...
Materials applied via HUD do not appear to update when collection parameters are changed for the applied material ...
Reported by a user from Reflector. ...
When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...
Blueprint functions aren't showing up in the Profiler Tool. Found in 4.23.0 CL#8386587 Reproduced in 4.24.0 Main CL#8781358 ...