In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...
Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...
It is possible to add so many variables or array variable elements that the bottom of the list is not visible, and there are no scroll bars. ...
Calling an object from the mounted pak file, textures on objects appear wrong, and the texture from the Engine defaults gets assigned. This happens with all objects on the screen including meshes, b ...
Game mode override isn't working when rendering a Sequence Regression: YES Working: 4.14 Release CL:3164219 Broken 4.15 Dev-Sequencer CL:3164583 ...
When setting the 'r.SeparateTranslucencyScreenPercentage' variable to any value other than 100, UV world space textures begin to swim. In the example project attached, I created a simple translucent ...
Static Meshes are not being visibly culled within the bounds of a Cull Distance Volume, until the user presses Play in Editor. I attempted to locate a visualizer or show flag within the viewport or ...
When changing some properties in a Blueprint, the changes are not reflected in placed instances of the Blueprint. I've included repro steps from the licensee who reported this. I verified these step ...
When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton. ...
Launched game without editor hangs if 'demoplay test' is used with the 'Execute Console Command' node Could be related to this JIRA:https://jira.ol.epicgames.net/browse/UE-23342 User Description: ...