On Linux machines users are unable to uncap their framerate in the editor. This issue has been observed in multiple maps, including TM-URO and TM-AnimPhys, as well as Third Person Blueprint projects ...
There is a haloing effect when depth of field is used while post processing also has propagate alpha enabled at higher scalability levels. The effect becomes more obvious as the resolution of the vi ...
In earlier versions of the Engine (reported from 4.2), in a Blueprint Function Library, from the New Function Node you could right click on "new parameter" to promote to variable. Also you could dra ...
Transform track for a spawnable Empty Actor always shows 0, 0, 0 and it can't be edited. I could repro this in 4.17.2 and 4.18 Preview 2. This does not happen in 4.15.3 and 4.16.3. So this could b ...
After installing the UnrealVS version that arrived with 5.3. I can no longer use CompileSingleFile. It does however work on the Lyra project. One difference I notived, however, is that Lyra seems to ...
When UBT is launched through one of the standard wrapper scripts, Ctrl-C no longer cancels the build. The `dotnet UnrealBuildTool.dll` process and its compile actions keep running to completion in t ...
Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...
In the sample project provided on UDN, the server changes a bitfield value but the change fails to replicate to the client. ...
WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated. Note: The Settings uner the Child Actor Template dropdown DO update when the class is changed. Workaro ...
A cube constrained to a physics actor will start to jitter uncontrollably when interacted with. (see attached media and repro steps for more details) Tested in the following //UE5-Release-5.3-CL ...