Launch attached repro project and Play in VR
OR
Expected: The static mesh follows the movement of the camera component 1:1
Results: The static mesh moves with the camera component but it's delayed and seems to "wobble"
If the VR template is used instead of a Blank project - the issue isn't present. However, if the VR Spectator Camera Blueprint that's in the VR Template Scene is removed, the issue becomes immediately apparent.
Note: Make sure that the project is running at the max framerate of the device that's being used to test.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135044 in the post.