Landscape Collision does not register from under the landscape

UE - LD & Modeling - Terrain - Landscape - Jan 4, 2016

Landscape collision does not properly register if a character collides with it from under the landscape. ...

Child components of child actor components in blueprints do not update transform based on parent

UE - Gameplay - Nov 10, 2015

If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...

Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone

UE - Gameplay - Blueprint - May 15, 2015

Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...

Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor

Tools - Dec 30, 2014

Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor. In 4.8, the editor crashes immediately upon changing that value, with no crash report. In 4.6 and 4.7 Pre ...

Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings

Tools - Dec 4, 2014

Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...

Particle Events in Level Blueprints are not Triggering

UE - Gameplay - Dec 16, 2014

Events like OnParticleSpawn, OnParticleCollide, and OnParticleDeath are not triggering in the level blueprint. ...

Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled

Tools - Dec 16, 2014

Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled. The camera appears to behave the same as it would normally, but the actor the viewport is locked to is moved ...

Playing this project in Standalone, or packaging for windows, causes the new window to crash

UE - Gameplay - Dec 16, 2014

When you attempt to play the user project in Standalone, or Packaging for Windows, the new window will crash and not play the game. Issue also occurs on Mobile. The project will not open. ...

Flipbook components' collision in Characters is ignored

UE - Gameplay - Paper2D - Dec 23, 2014

Flipbook components' collision in Characters is ignored. ...

Users project is crashing when double clicking the exe file after packaging for windows

UE - AI - Mar 7, 2015

If you package this users project, you will get a fatal error crash after double clicking the exe file. I was unable to reproduce this issue without using the users project. Project download link: ...