SteamVR turns off vsync globally

UE - Platform - XR - Feb 21, 2020

Additional Info From User: Result: Vsync will get turned off by FSteamVRHMD::Startup() setting a global console variable, regardless of your project configuration. Expected: Vsync is only deacti ...

Output Log In Engine and In Local Log File Are Inconsistent

UE - Foundation - Core - Feb 21, 2020

The Log Timestamp doesn't display in local time when "Log Timestamp Mode" and "Display Timezone" are set to "Local Time". Found in 4.24.2 CL#11100242 Reproduced in 4.23.1 CL#9631420, 4.26 Main CL#1 ...

Media Textures assigned at run time are not being applied to the assigned mesh

Media Framework - Feb 21, 2020

Dynamically created media texture is not applied to assigned meshes.  Tested in:  4.23.1 CL#9631420, 4.25 CL#11574810 ...

Replay playback can become paused indefinitely after scrubbing with high time dilation

UE - Networking - Feb 19, 2020

When playing a replay with DemoPlayTImeDilation set to 5, and jumping around the timeline using GotoTimeInSeconds(), the play back can break, with game actors freezing and violently shaking. It seem ...

[Feature Request] Show created text object's (TextRenderActor) tag under Actor instead of the component

UE - Gameplay - Feb 19, 2020

TextRenderActor is currently under the hidden category in the Actor class, requesting TextRenderActor to be visible under Actor.  ...

Widget "Listen For Input Action" executes on unexpected input event

UE - Editor - UI Systems - Feb 19, 2020

Listen For Input Action firing erroneously. Confirmed in 4.26 MAIN @ CL 11536993 ...

UDIM UVs are wrong

UE - Graphics Features - Feb 19, 2020

UE4 applies 1-x transform to V coordinate when importing UVs from mesh. This is to handle GL/D3D differences in texture origin, but it breaks UDIM page addressing. It's possible to apply a fix to ...

StaticMesh fbx importer test the mesh bounding box using local instead of global

UE - Editor - Content Pipeline - Import and Export - Feb 19, 2020

Setting an overlay's alpha to 0 does not display as fully transparent

Tools - Feb 19, 2020

Safe zone overlay ignores alpha when set to 0.0 in DefaultEngine.ini. Tested:  4.23.1 CL#9631420 , 4.25 CL#11341939 ...

Command r.DebugSafeZone.Mode 0 does not disable overlays

Tools - Feb 19, 2020

Running the console command r.DebugSafeZone.Mode 0 does not disable all overlays.  The issue occurs when setting custom values in DefaultEngine.ini as well.  Tested using the following settings:  ...