MacroUVs are breaking when using the Override System MacroUV option in the Required Module. Using System MacroUVs:[Image Removed] Using Override System MacroUVs:[Image Removed] Also Tested and Re ...
The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0. [Image Remove ...
Line Traces are not correctly returning the Physical Material Info when that information is changed at runtime via a Override Physical Material or a Set Physical Material via a Dynamic Material Inst ...
It seems there's a bug that in some circumstances AI's BlackboardComponent doesn't get registered for synced keys updates. After a short investigation it turns out that some code got stomped and BB ...
Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...
Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...
Crash occurs when the user closes the editor while there are blueprint thumbnails visible in the Content Browser. This seems to only occur if the editor was opened with blueprint thumbnails also vi ...
The orange flow indicator that appears won't update graphically if there is no user input so if you Play an audio cue and don't move your mouse you won't get realtime feedback of what is going in. ...
Sphere collision with start and end points set to the same value return no hit objects. Workaround Set the end vector to 1 away from the start vector (0,0,0 to 1,1,1, etc.) Regression (no) issue ...
Dynamic Collections do not display any results upon being created. Please note that opening a project that had a Dynamic Collection already selected may show the results at first. This is only tempo ...