With root motion, AnimSeq moves in Persona when Additive Anim is enabled

OLD - Anim - May 26, 2015

Animation Sequence preview moves from the origin with root motion enabled and either local or mesh space selected for the Additive Anim Type. Example Project: [Link Removed] ...

Modified inherited components don't reflect modifications in game

UE - Gameplay - Blueprint - Mar 8, 2015

Any modifications made to inherited components in a child blueprint revert to their parent's defaults when playing in packaged game and Launch on. User reported that he also saw it when launching i ...

Hang after you paste node data into Blueprint right click menu

UE - Gameplay - Blueprint - Mar 7, 2015

Hang after copying a BP node, right clicking in BP graph, then pasting with Ctrl+V. ...

Crash on Mac while switching between tabs in the main tab bar

Tools - Feb 7, 2015

Crash while switching between tabs in the main tab bar. It's possible this occurs when one of the tabs is being dragged due to the mouse/trackpad still holding the tab after being released. Crash R ...

Importing a t3d filetype will cause a crash

UE - Editor - Content Pipeline - Import and Export - Jun 15, 2016

!!! Changes between version 4.12 and 4.13 for importing these !!! 4.12 There is a crash when importing any t3d (legacy) file through File > Import Into Level using the t3d file option. 4.13 The ...

Camera Blocking Volumes register hits from static meshes when using End hotkey

Tools - May 26, 2015

If the End hotkey is pressed to move a mesh down to align on top of another mesh/landscape and a camera blocking volume is below it, the trace down will register a hit on the camera blocking volume ...

Game shifts position when switching between fullscreen and windowed mode

Tools - May 21, 2015

A packaged game that is ran with -fullscreen shifts position when entered windowed mode. I am not seeing this issue when running an unpackaged project with -game -fullscreen. I am also not seeing t ...

File format of HighResShot is different from HighResShot command and High Resolution Screenshot menu on the Editor

Tools - May 22, 2015

High Resolution Screenshot menu on the Editor saves png file, but HighResShot console command saves bmp file. But licensee wants to use same format. ...

Convert Actor option is grayed out and not selectable. (ConversionRoot metadata not found)

UE - Foundation - Core - Jun 4, 2015

The 'Convert Actor' option in the details tab of brushes does not function. The option is grayed out and not selectable. Note for Core: This button works by looking for the ConversionRoot UCLASS m ...

There is no way to add a value to an Actor variable in a Data Table

UE - Gameplay - Blueprint - Jan 21, 2015

There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...