TimeRemaining doesn't work when animation has a negative play rate ...
Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...
UActorComponents don't currently allow subobjects that are UActorComponents. However, this also prevents them from having "normal" instanced UObjects. The UObjects can be added to an ActorComponent ...
Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping. If no Nativization options are enabled, it packages fine, without having to build CRC. ...
Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...
User gets the warning below after trying to package a new VR template if Blueprint Nativization is set to "Inclusive" Warning: "THelper: Packaging (Windows (64-bit)): xgConsole: c:\program files (x ...
If the user rotates a background blur widget and then tries to resize it, this will cause the editor to crash Note: Widget cannot be opened if the widget is saved in this state. ...
In high-end mobile preview modes the exposure will return much more exaggerated results. This is related to the new default tone mapper settings since changing r.TonemapperFilm to 0 solves the issue ...
After generating HLOD, game launched from launch on device does not run correctly. 4.14 does not seem to have this issue, so this might be a regression. ...
DialogueWave playback calls OnQueueSubtitles multiple times, whereas playing normal SoundCues only call it once at the start of playback. ...