Some Planar Reflections not working on more than one surface if it's a single mesh

UE - Graphics Features - Nov 2, 2016

Planar Reflections only work with a single surface or limited surfaces when it's a single mesh vs multiple meshes making up the piece. Attached is a sample project that will show the issue. Level ...

Restore Packages window opens a Source Control warning window for Autosaved Maps

Tools - Nov 2, 2016

There has been some inconsistencies with the autosave feature. Letting a map auto save doesn't save the map and when you attempt to restore the map, an error message pops stating that it was "Unable ...

Layers render transparent in Material_Advanced 1.3 display in ContentExamples on HD4600

UE - Graphics Features - Nov 1, 2016

Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...

Using the Windows 10 Chinese Pinyin keyboard can cause the editor to crash

UE - Editor - UI Systems - Localization - Nov 1, 2016

When the Windows 10 Chinese Pinyin keyboard is being used to enter text into a context menu in a graph editor and is interrupted by the context menu being closed, the editor freezes and results in a ...

Ribbon Trails are inconsistent in Content Examples

Docs - Samples - Nov 1, 2016

In the Effects level of Content Examples, the Ribbon trails appears to snap back to the origin of the particle effect after the life of the particle. This is an issue in 4.13.1 as well. This is a ...

Characters will rarely spawn on top of each other in a networked session

UE - Simulation - Physics - Oct 31, 2016

REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...

Score does not show up in Puzzle Template on iOS

UE - Platform - Mobile - Oct 31, 2016

Score is not displaying on iOS devices Tested on iPhone6S+_6241 OS: 9.3.5 The score displays fine on Android. ...

Landscape Mode automatically turns on Game View in Viewport

UE - LD & Modeling - Terrain - Landscape - Oct 31, 2016

Landscape Mode automatically turns on game view in the level Viewport. Regression (yes) issue (does not) occur 4.13.2 ...

Changing function return type in code does not update blueprint pin links

UE - Gameplay - Blueprint - Oct 31, 2016

When the return value of a C++ function is changed without preforming a hot reload, instances of the function node used inside a blueprint function will have their Return Value pin updated to the co ...

Fixing up GoogleVRHMD static analysis warning

UE - Platform - XR - Oct 31, 2016

[Line 1585] d:​\build​++ue4+release-4.14+compile​\sync​\engine​\plugins​\runtime​\googlevr​\googlevrhmd​\source​\googlevrhmd​\private​\googlevrhmdrender.cpp(42) : warning C6386: Buffer overrun while ...