[CrashReport] UE4Editor_Engine!UEdGraphPin::Modify() [edgraphpin.cpp:619]

UE - Gameplay - Blueprint - Aug 29, 2017

This is an infrequent crash coming out of the 4.17 release. User DescriptionsNICE PIN FIX NOW I CANT ADD VARIABLES NORMALLY Source Context 612 void UEdGraphPin::SerializeAsOwningNode(FArch ...

Phaser module is malfunctioning

UE - Audio - Apr 9, 2019

The phaser module that is part of the new Audio Engine causes audio from a Sound Cue to mute after playing for one second. The user states that the issue comes from the Phaser.cpp file producing a N ...

[CrashReport] UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268]

UE - Simulation - Physics - Destruction - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Loading blueprint with soft actor reference during PIE corrupts data

UE - DEET - EditorLoader - Jun 13, 2024

The Soft Object Path loading code has special case logic for loading from Play In Editor, which tries to remap paths from the editor version of a map to instead point to an actor in a specific clien ...

[CrashReport] UE4Editor_Engine!FRepLayout::InitFromObjectClass() [replayout.cpp:2211]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Property->Proper ...

Access Violation - UMovieSceneFolder::PostLoad - Accessing freed memory

UE - Anim - Sequencer - Sep 19, 2024

A licensee has hit an access violation issue due to a movie scene containing a reference to an invalid child object binding. It triggers in the following method: UMovieSceneFolder::PostLoad // Vali ...

[CrashReport] UE4Editor_Persona!<lambda_e529d88d0657fbede17be1535bc6d479>::operator() [blendspacedetails.cpp:29]

OLD - Anim - Aug 14, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is very close to https://jira.it.epicgames ...

[CrashReport] Assertion failed: !PinRef->bWasTrashed - UEdGraphPin::SerializePin()

UE - Gameplay - Blueprint - Sep 8, 2017

This is a common and longstanding crash that has affected more than 200 users since at least 4.15. This crashGroup was previously associated with [Link Removed], but that specific repro case has be ...

Desynchronised playback of firstime played SoundWaves with active AudioStreamCaching

UE - Audio - Mar 25, 2020

The SoundWave in the Content folder of the attached Project has been exported from Nuendo @ 120BPM 4/4, with a duration of exactly 1 Bar. The BP_Audio Actor uses the TimeSynthComponent to provide sa ...

Crash upon editing a GameplayTagQuery inside of a DataAsset

UE - Gameplay - Oct 27, 2017

When a GameplayTagQuery variable is edited from inside of a DataAsset, the editor crashes when the changes are saved. This could be related to a bug that was fixed previously: [Link Removed] Regres ...