Regression in tonemaper sharpen

UE - Graphics Features - Oct 2, 2019

Networking Engine Tests fail for NotifyParamCorrect on Client

UE - Networking - Oct 2, 2019

The following errors occur when running the networking engine tests with 2 clients and a dedicated server. LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent bRepArrayAddNotif ...

Sequencer crashes when scrubbing characters with sub-anim instances and montage slots

OLD - Anim - Oct 2, 2019

I saw a following assertion. Assertion failed: (AdditivePoses.Num() > 0) || (NonAdditivePoses.Num() > 0) [Link Removed] [Line: 1381] This is my quick fix// code placeholder void FAnimInstance ...

Playing as a Pawn that is a Duplicate of a Blueprint Class doesn't create an Attribute Set

UE - Gameplay - Oct 1, 2019

Creating a duplicate of a Blueprint class that has an AttributeSet seems to be interfering with the creation of the AttributeSet. ...

Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game"

UE - Anim - Sequencer - Oct 1, 2019

Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game" and no other properties. This was reported and tested in 4.22.3 (CL-7053642). This was reproduced in 4. ...

Crash on packaged game. 4.23 will not nativize a class that creates instanced properties inside itself

UE - Gameplay - Oct 1, 2019

Description from the user: up to 4.23 properties nativize normally if they are written in C++ with the Instanced specifier. The discerning difference is that that there was no Blueprint Class itsel ...

Changing the object being debugged while stopped at a breakpoint has no long term effect if there was no object selected at the start of the breakpoint

UE - Gameplay - Blueprint Editor - Sep 30, 2019

The issue is that when we hit a breakpoint with no 'object to debug' set, we will set a flag bResetObjectBeingDebuggedWhenFinished to true, so after you resume execution we'll clear that flag and fo ...

Chaos No Editor Development Build Errors

UE - Simulation - Physics - Sep 30, 2019

During run-time of a no editor development build using chaos, errors with GeometryCollectionDrawComponent are logged and Geometry Collections remain floating in the air, not fracturing as expected. ...

[Datasmith] [Sketchup] Material maps wrong when using colors or applying materials directly to grouped object

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 30, 2019

The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...