Seamless Travel creates Pawns for controllers that it shouldn't

UE - Networking - Jan 14, 2019

Seamless Travel creates Pawns for controllers that shouldn't have a pawn created for them. This only happens is Seamless Travel is enabled. Regression?: No This occurs in 4.20 ...

Showing black screen when drawing Distortion and DOF on Android

UE - Platform - Mobile - Jan 13, 2019

[Link Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378),  the "UseFetch" is true as the Android device support shader fra ...

[CrashReport] UE4Editor-CoreUObject!UObject::IsSelected() [obj.cpp:1149]

UE - Graphics Features - Jan 12, 2019

Generated from CrashReporter ...

Crash when audio device is unplugged and the audio mixer engine is in use

UE - Audio - Jan 11, 2019

The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...

Android Packaging fails if SDK path set in Project Settings contains a space

UE - Platform - Mobile - Jan 11, 2019

Attempting to package for Android when your SDK settings are pointing to a directory that contains spaces results in a failure. This can be worked around by moving the NVPACK folder and its contents ...

EnableGameSound in PIE settings won't work after LoadMap is called

Tools - Jan 11, 2019

When PIE is started with the Enable Game Sound box unchecked, we set master volume to 0 to mute game sounds. However, any call to LoadMap will both flush the audio device and set the volume back to ...

Artifact Dots Appear When Adjusting Focal Distance and Camera Aperture

UE - Graphics Features - Jan 11, 2019

When shifting camera aperture and focal distance, dot artifacts appear on meshes. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4708082 ...

Modifying ShooterGame header file for faster compiling causes crash behavior.

UE - Foundation - Core - Jan 11, 2019

Using bFasterWithoutUnity and MinFilesUsingPrecompiledHeaderOverride, on ShooterGame.Build.Cs results in Engine crash. ...

UActorFactory::PostSpawnActor gets called twice when an actor blueprint class is dragged into the scene

UE - Gameplay - Jan 11, 2019

Whenever dragging and dropping an actor to the Scene, the function UActorFactory:: PostSpawnActor gets called twice. Tested in 4.20.3 (CL - 4433814), 4.21.1 (CL - 4705082), 4.22 (CL - 4708082) ...