Seamless Travel creates Pawns for controllers that shouldn't have a pawn created for them. This only happens is Seamless Travel is enabled. Regression?: No This occurs in 4.20 ...
[Link Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378), the "UseFetch" is true as the Android device support shader fra ...
Generated from CrashReporter ...
Generated from CrashReporter ...
The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...
Attempting to package for Android when your SDK settings are pointing to a directory that contains spaces results in a failure. This can be worked around by moving the NVPACK folder and its contents ...
When PIE is started with the Enable Game Sound box unchecked, we set master volume to 0 to mute game sounds. However, any call to LoadMap will both flush the audio device and set the volume back to ...
When shifting camera aperture and focal distance, dot artifacts appear on meshes. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4708082 ...
Using bFasterWithoutUnity and MinFilesUsingPrecompiledHeaderOverride, on ShooterGame.Build.Cs results in Engine crash. ...
Whenever dragging and dropping an actor to the Scene, the function UActorFactory:: PostSpawnActor gets called twice. Tested in 4.20.3 (CL - 4433814), 4.21.1 (CL - 4705082), 4.22 (CL - 4708082) ...