VR InputAction returns wrong Key. Did not reproduce with Rift Confirmed in 4.26 MAIN @ CL 11451261 ...
When using an Optional Name parameter in Create Dynamic Material Instance while using the same Optional Name twice in UMG the engine crashes. I have tested this in a actor blueprint that applies th ...
When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...
See UDN description: https://udn.unrealengine.com/questions/554749/bug-navmesh-streaming-and-tile-corruption.html ...
As a user I would expect the out execution pin of the LoadStreamLevel node to fire even if the level failed to load. ...
Skybox textures can have a seam when using an inverted cube for a sky. Attached is an example 4.24.2 project. Note: One of the attached seam screenshots is hard to see unless you expand it. Found ...
Also tried it out by replicating the setup in an Actor blueprint with the same result. ...
Offsetting UVs can result in blurred texture on Android/Quest Confirmation in MAIN 4.25 @ CL 11384989 blocked by [Link Removed] ...
Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...