An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...
The Git plugin should probably remove "warning: LF will be replaced by CRLF" messages as redundant noise. ...
Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...
Moving Widgets produces multiple "Animatable Property Changed" Undo Transactions that appear to do nothing Similar to [Link Removed] Also occurs in //UE4/Main at CL 4702542 ...
When the Editor grid is enabled, it draws over the wireframe objects. This is especially clear in orthographic views where the grid completely obscures wireframe lines aligned to the grid placement. ...
From what I could see this is different than JIRA issue [Link Removed]. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNod ...
There is a performance difference between spawning and placing AI into a level. This is causing issues when spawning/despawning AI actors in a large open world, where 4-5ms of frame time quickly bui ...
The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...
Because of when GetEnumValueFromString (called by GetVoiceSampleRate) executes for certain modules at load time, the global enum master list is empty, which leads to the config value not being parsa ...