UHT "Type TArray is not supported by blueprint" error message is ambiguous

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 11, 2019

An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...

Git Source Control plugin emits "warning: LF will be replaced by CRLF" warnings

Tools - Jan 10, 2019

The Git plugin should probably remove "warning: LF will be replaced by CRLF" messages as redundant noise. ...

Adding an Object to a Plugin using the C++ Class Wizard results in a compilation error.

UE - Foundation - Core - Jan 10, 2019

Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...

Moving Widgets once produces multiple "Animatable Property Changed" Undo Transactions

UE - Editor - UI Systems - Jan 10, 2019

Moving Widgets produces multiple "Animatable Property Changed" Undo Transactions that appear to do nothing Similar to [Link Removed] Also occurs in //UE4/Main at CL 4702542 ...

Wireframe Appears Aliased and Draws Behind the Editor Grid

UE - Graphics Features - Jan 10, 2019

When the Editor grid is enabled, it draws over the wireframe objects. This is especially clear in orthographic views where the grid completely obscures wireframe lines aligned to the grid placement. ...

Problem in deleting multiple node objects in Animation Sequence

OLD - Anim - Jan 10, 2019

From what I could see this is different than JIRA issue [Link Removed]. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNod ...

Performance drop when spawning AI actors during runtime compared to placing them in world

UE - AI - Jan 9, 2019

There is a performance difference between spawning and placing AI into a level. This is causing issues when spawning/despawning AI actors in a large open world, where 4-5ms of frame time quickly bui ...

Session frontend screen comparison tool not showing screenshots.

UE - Automation Test - Jan 9, 2019

The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...

Platforms that allow for configurable VOIP sample rates do not respect config values

UE - Online - Jan 8, 2019

Because of when GetEnumValueFromString (called by GetVoiceSampleRate) executes for certain modules at load time, the global enum master list is empty, which leads to the config value not being parsa ...