At times when trying to assign APEX cloth to LOD1 material the engine will crash. I got a 100% repro rate following the steps listed above. I have found some inconsistent errors when trying to rep ...
When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...
When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...
Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...
It appears that any amount of bloom will generate a large white artifact (see attached image). ...
IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...
After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't disp ...
The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...
The editor is crashing in the attached project on PIE when World Origin Rebasing is enabled. According to the user, this did not occur in 4.13, but I was unable to test any further back than 4.15, a ...
After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason? ...