Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Rea ...
Using a touch interface with Prevent Recenter set to true prevents the joysticks from fading to their Inactive Opacity setting. Regression?: No This also occurred in 4.13.1 ...
Standalone is crashing when a map containing a sub level that has an actor containing a child actor component is streamed in, or if the level is set to be always loaded. To be clear, this is not c ...
Set splash screen does not appear to work on the Vive. The splash screen is not shown and the player sees the waiting room ...
If a TMap containing a struct is created in a custom code class, the properties of the struct do not appear when elements are added to the TMap in the Blueprint editor. ...
If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...
Set Resolution Scale Value to 100 returns inf (infinate) value. The resolution returns an incredibly high number (ex: 9,223,372,036,854,775,808) or "inf" ...
When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...
Sequencer Audio Tracks keep playing when the game is paused ...
The licensee is setting their game to InputModeUIOnly and ShowMouseCursor in the HUD blueprint resulting in the user interface becoming unresponsive when entering fullscreen on a Mac but not on a PC ...