Text Size In Material Blueprint Comments Don't Change

UE - Rendering Architecture - Materials - Aug 24, 2020

When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...

Regression: External owned Spawnable object disappears when the sequencer movie is finished.

UE - Anim - Sequencer - Nov 26, 2020

Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...

Rendering a custom render pass will render the viewport.

UE - Anim - Sequencer - Mar 1, 2021

If close the "Sequencer" window while leaving the "Render Movie Settings" window open, and then click the "Capture Movie" button, you will capture the movie from the perspective of the CameraCuts tr ...

Expose input action from enhanced input component delegates

UE - Gameplay - Input - Jun 9, 2021

From a delegate there is no easy way to access the action that triggered the delegate. Whilst this is mostly inherent (an OnJumped handler implies the Jump action) it would be better to provide dire ...

Editing parent emitters with mesh renderer in a niagara system causes crash

UE - Niagara - Nov 9, 2021

After editing the parent emitters of a Niagara system with mesh renderer particles the engine will crash the next time the editor and system are opened.  This was tested with both engine content cub ...

Specific Blend Mode of Material on UMG render incorrectly when HDR is enabled

UE - Graphics Features - Jan 27, 2022

This issue occurs with the Additive and Alpha Holdout settings. ...

[Device Swap] - Ensure when connecting a controller or USB audio device while audio is playing in PIE

UE - Audio - Mar 11, 2022

Ensure when swapping to a newly connected USB audio device.  {no format} Ensure condition failed: Cache.Contains(DeviceIdName) [\build++UE5\Sync\Engine\Source\Runtime\Windows\AudioMixerXAudio2\P ...

BlendOutTime setting doesn't work when unlinking multiple anim layers

UE - Anim - Gameplay - Apr 27, 2022

When we unlink the layer, we call UAnimInstance::PerformLinkedLayerOverlayOperation In that function, ClassToSet is null, so we loop over the layer nodes and call SetLinkedLayerInstance(this, nullp ...

Wrap function incorrect

UE - Gameplay - Blueprint - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Incorrect keying when a Transform Origin is applied

UE - Anim - Sequencer - Mar 28, 2023

See steps to repro. Our key recomposition algorithms need to take into consideration the Transform Origin manipulations. ...