Pawn Blueprint cannot have variables default value set in Engine ini

UE - Gameplay - Blueprint - Jun 1, 2017

When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...

Engine crash from opening level bounds blueprint after project reopens

UE - Gameplay - Blueprint - Jun 2, 2017

There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...

Project Fails to Package for Windows with Steam Audio Plugin Enabled

UE - Audio - Jun 2, 2017

Projects fail to package for Windows when the Steam Audio Plugin is enabled. Errors: UATHelper: Packaging (Windows (64-bit)): xgConsole: MatTest-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LN ...

Engine does not handle in-between blendshapes

Tools - Jun 2, 2017

Engine does not handle in-between blendshapes ...

Network Delay with RPC Functions/OnRep Properties

UE - Networking - Jun 5, 2017

When attempting to call a RPC (NetMulticast, in this case) or use an OnRep_ Property, there seems to be a delay between setting the variable and it being replicated. In 4.15, this was around two t ...

Array of Instanced Objects on Component Does Not Propagate to Children Correctly

UE - Foundation - Core - UObject - Jun 6, 2017

Attempting to add an entry to an array of instanced objects is not correctly displaying that entry in a child class based on that actor. It is expected that the inherited component in the child acto ...

Editor crashes when opening a project that includes a plugin with more than two custom Volume classes

Tools - Jun 7, 2017

Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...

Allow Window Resize has no effect on Linux

UE - Platform - Linux - Jun 8, 2017

Checking the option for Allow Window Resize in Project Settings allows a the borders of a standalone window to be grabbed and used to resize the window. This does not behave the same on Linux and t ...

Disabling/Enabling Nav Link Proxies Causes UNavigationSystem::TestPathSync() to Always Return True

UE - AI - Jun 9, 2017

When using ANavLinkProxy::SetSmartLinkEnabled() to toggle a Smart Link, it will cause UNavigationTestPathSync() to always return true. ...

Checkboxes appearing with hidden EditCondition variables

Tools - Jun 12, 2017

When a public uproperty variable has the meta specifier EditCondition set to respond to a private boolean, a checkbox appears next to the public variable in blueprints. While the checkbox accurately ...