Crash when attempting to save Soft Object Reference

UE - Gameplay - Blueprint - Aug 13, 2018

Engine will crash when attempting to save soft object reference. "FArchive does not support FSoftObjectPtr serialization. Use FArchiveUObject instead." Also reproduced in Main CL #4247864 ...

r.SupportPointLightWholeSceneShadows Set to False Causes Crash When Trying to Place a PointLight

UE - Graphics Features - Jul 25, 2018

If you disable Support PointLightWholeSceneShadows and try to place a point light in a level the editor will crash.  Current work around is put shadows to low from engine scalability settings. Wor ...

[CrashReport]libUnrealEditor-RenderCore!FRDGEventScopeOpArray::Execute(FRDGBreadcrumbState&) [RenderGraphEvent.cpp:149]

UE - Rendering Architecture - RHI - Jun 6, 2022

Generated from CrashReporter Error Message:Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transi ...

An event with Soft Class Reference as an input that is not set causes package to fail with Nativization

UE - Gameplay - Blueprint - Jul 25, 2018

Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...

Motion Blur Appears Exaggerated with Planar Reflection Actor in Level and Accurate Velocities Setting Enabled

UE - Graphics Features - Jun 8, 2016

Motion blur seems exaggerated with a Planar Reflection Actor placed in the Level and the Support Accurate Velocities from Vertex Deformation setting enabled. I am assuming this is happening becaus ...

Crash when opening or editing a DataTable with a Row Structure that contains a BodyInstance

UE - Simulation - Physics - Editor - Apr 5, 2024

If a DataTable Asset is created with a Row Structure that contains a member variable of type BodyInstance, the Editor will crash when attempting to open it while it has no rows. It will also crash w ...

Ray Traced Distance Field on OpenGL not working

UE - Graphics Features - Dec 1, 2015

Are Ray Ttraced Distance Field Soft Shadows supported on OpenGL ES3.1 + Android Extension Pack platforms like the Shield Tablet or Shield Console? Since the ES3.1+AEP platform supports deferred ren ...

Map container which has struct type value might be displayed inside unnecessary hierarchy

UE - Editor - UI Systems - Slate - Jan 23, 2020

Essentially, A bug in --[Link Removed]-- comes up with only customized struct property. If a struct doesn't have customization, it can be displayed compact without "Element X" node hierarchy. It i ...

Movie Render Queue shows different behavior when a sequencer window is opened

UE - Anim - Sequencer - MRQ - Nov 20, 2023

When running Movie Render Queue job for a sequence which uses FKControlRig and a sequencer window is opened, Track->ReplaceControlRig() is called every single frame, not only an initial frame. This ...

Having a project for iOS set to only allow Landscape Right with show incorrectly on an iOS device

UE - Platform - Mobile - Jan 23, 2015

When you are packaging and deploying your project to an iOS device, If Supports Landscape Right orientation is the only Orientation checked, It will show incorrectly on the iOS device. Tested on an ...