Split Struct nodes do not update if the struct variable is changed

UE - Gameplay - Blueprint - Aug 30, 2017

If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...

Widget components set as IsVariable have non-functional settings/variables

UE - Editor - UI Systems - Feb 12, 2018

There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...

Dynamic NavMesh disappears when loading/unloading SubLevels

UE - AI - Nov 9, 2018

A DynamicNavMesh within a NavMeshBoundsVolume placed in a SubLevel will disappear if loading/unloading another SubLevel that has completely nothing to do with the DynamicNavMesh. Using a setup with ...

Sequencer Batch Rendering cannot output multiple render passes in CLI

UE - Anim - Sequencer - Nov 27, 2018

Batch rendering still works if launched from the engine using Sequence Render Movie. However it only outputs the first CustomRenderPass argument when attempting it from a Command Line Interface. Thi ...

Crash on Linux and Windows with Vulkan when adding Atmospheric Fog to a Level

UE - Graphics Features - Dec 5, 2018

Adding an instance of Atmospheric Fog to a Level causes the Editor to crash on both Linux and Windows when using Vulkan. There is a different callstack when SteamVR is enabled on Linux which is also ...

MediaTexture.AutoClear Is Ignored On Quest

Media Framework - Mar 9, 2020

When closing a media player asset in the Oculus Quest the Clear Color is ignored and the last frame is left on frame shown. This happened whether I ran the project both while the Quest was and was n ...

Check box takes input when set to Self Hit Test Invisible

UE - Editor - UI Systems - Jun 9, 2017

The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...

scroll box inside retainer box does not respect scroll box clipping

UE - Editor - UI Systems - Feb 14, 2018

There is an issue where scroll boxes inside retainer boxes do not respect scroll box clipping. This issue appears to be a regression. Versions tested: Issue does not occur in 4.17 4.17.2 CL - 36589 ...

Jittering effect with Physics Constraint Actor using Linear Limits

UE - Simulation - Physics - Mar 26, 2018

Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...

Missing Service Node warning when opening project

UE - AI - Sep 24, 2018

Services in the Behavior Tree sometimes don't work when the project is first loaded. The Behavior Tree will print a "missing service node" warning and the BT will remain inactive. This was reported ...