On a Windows 8.1 Platform with an Nvidia 960 card, Lens Flares when playing with 2 Player's (without a dedicated server) are appearing in the wrong window. So, Player 1 is looking at sun, Player 2 ...
Reported in SF [Link Removed] Lumen Panorama renders in 2025.2 may appear overexposed compared to the viewport, or when comparing the same render produced in 2025.1.1 This only appears to occur wi ...
When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...
Reimporting a skeletal mesh by dragging FBX to content browser crashes the editor. I suspect something is wrong with the FBX. The user reported that the data is from Blender. FBX file attached for ...
Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...
Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene. This is a regression of 4.11.2 where this worked but is no longer ...
When playing in editor with splitscreen multiplayer enabled, player 2 is unable to hear sounds within his client window. This is tied to splitscreen and does not behave this way when two unique edi ...
Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...
A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the s ...
The Set Position in Viewport node does affect UserWidgets position. It keeps it 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4465720), 4.22 (CL - 44654877) ...