We encountered this issue while checking data for the Mobile Compat pass on 4.13. Galaxy S6 4.12 FPS/FR: 54/18.5 Galaxy S6 4.13 FPS/FR: 24/41 Galaxy S6 Edge 4.12 FPS/FR: 53/18 Galaxy S6 Edge 4.13 ...
Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation. ...
Following warnings are showing in the Message Log after PIE: Warning Constraint SingleAnimSkeletalActor_7 attempting to create a joint between two actors in different scenes. No joint created. Wa ...
See this youtube video for reference [Link Removed] 8 to 14 seconds ...
The repro steps are very similar to https://jira.ol.epicgames.net/browse/UE-34241 except that you have to save the static mesh before switching back to the particle editor. ...
I first experienced this on my Linux machine using a P4 build. I checked it against Windows in DX11 and did not experience the issue. Afterwards, I followed the above repro steps and saw it was occ ...
Sequencer prefers rotation to be specified between -180 and 180, while the details panels prefer between 0 and 360. When auto-key is on, sequencer will add a key that does this conversion despite th ...
Holding Right mouse button to scroll a scroll box appears to be much slower than it did in previous versions of the engine. The user must move their mouse many times further to scroll to the bottom ...
Using a Cine Camera actor as a component in blueprints does not expose the Lookat Tracking settings. If you simply place a Cine Camera actor within your scene taken from the 'Modes' tab, you will s ...
After Generating Proxy Meshes for an HLOD cluster, Force View will be enabled for it. The user will have to disable Force View to see the LOD actor's behavior in the level. ...