Within the project attached, the Sequence Director can not be opened for the Level Sequence "SkateReel Sequencer Crash." The user reports being able to open the Sequence Director prior to copying an ...
The engine will crash if you upload a project icon that's way too large for the 192x192 area. It'll also crash when you open that project back up and try to access the project settings ...
When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...
Copying a gameplay tag variable setter from a blueprint into a level blueprint fails an assert in UGameplayTagsManager::GetCategoriesMetaFromField. ...
The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...
Using the Python function unreal.SystemLibrary.set_bool_property_by_name() to change the default variable values of a child Blueprint do not work as intended. Tested in 4.20.3 (CL - 4369336), 4.21. ...
When disabling/enabling tick at runtime, if (TickInterval == 0) then DeltaTime returns as the length of a frame, but if (TickInterval > 0) DeltaTime returns as the length between when tick was disab ...
From https://udn.unrealengine.com/questions/444690/redirecting-ustruct-used-as-member-of-userdefineds.html In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassR ...
The Export map will properly be updated but the creation of the import will fail with SourceIndex == INDEX_NONE From MarcA: I'm guessing the import source index is always none for native classe ...