Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...
Indirect Lighting Cache is causing the Indirect Lighting for Skeletal Meshes to flicker. I have attempted both ILCQ Volume and Point cache qualities, and it seems Point produces the most exaggerate ...
If a component contains a GUID property, and that component is added to a Blueprint in the Editor, that property is not fully generated for instances of the Blueprint. Only the first part of the GUI ...
According to [Link Removed] Min Lightmap Resolution controls padding values. In this test project it doesn't appear to be doing that for AO. ...
Widget interaction component appears fail when moving at high speeds In this example: The user cannot click button that require the widget interaction component to become perpendicular to the cur ...
NOTE: Does not occur in 4.16, entered this to find a fix for licensee to integrate. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out o ...
The emissive value influences how a mesh decal material appears in the shader complexity view mode. The value of 1 will register as white and .5 is pink. ...
Subsequent packaging attempts when Generate Chunks, Blueprint Nativization, Full Rebuild, and For Distribution are enabled will fail. The error that appears states that the AutomationTool log file i ...
Properties of components that are added to a Blueprint cannot be set in the Details panel for instances of that Blueprint in the level if multiple instances are selected. These components also do no ...
This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...