When deserializing a TMap<FString, FString> with the JsonStructDeserializer, the Engine crashes. ...
When the user tries to open a specific project where he had unsuccessfully tried to remove a custom actor component from an actor, the editor crashes. Oddly, even a copy of the old project that's i ...
USkeletalMeshComponent::USkeletalMeshComponent() caches off the teleport values for later use and then ignores the exposed values entirely. This should not be the case. We either need to detect chan ...
This was discovered during the 4.15 mobile compat. ...
Create ActorBP has StaticMesh is not assigned to HierarchicalInstancedStaticMeshComponent. Place this actor on the level, and bind the StaticMesh from the Detail tab and add the appropriate Instance ...
check(0) is used in UpdateComponentCount () of LandscapeEditorObject.h. This looks like an intentional check, but there is a possibility that the user may mistakenly select it. ...
This does not happen in 4.25.4. It has been confirmed to occur with 4.26.2 and UE4main. After playback is complete, a large amount of stalls can be seen in Insight. ...
Data: [Link Removed] I also tested other E57 files, and they were possible to import. This one is from RTC360. [Image Removed] ...
Source UDN [Link Removed] & [Link Removed] & [Link Removed] We need to produce a docker image that contains latest bundled installers for 5.5.2 (or 5.5.3?). ...
Licensee is reporting that when a font is scaled in a UMG, the smaller the font gets the more the Kerning between certain letters decreases to the point of overlap. This is not as obvious in a View ...