[CrashReport] Deleting pins on Switch on Gameplay Tag Container node can cause a crash

UE - Gameplay - Blueprint Editor - Mar 15, 2017

When adding/removing pins on a Switch on Gameplay Tag Container node, it can cause a crash. There are multiple ways to get this to happen when deleting pins, the order given in the reproduction step ...

Crash after Splash Screen on Android (ETC2) when Adding r.UseShaderCaching and r.UseShaderPredraw

UE - Platform - Mobile - Jul 20, 2017

A crash occurs when adding the two rendering variables 'r.UseShaderCaching' and 'r.UseShaderPredraw' when deployed to an Android device packaged for (ETC2). I ran a few more tests to try and isolat ...

Enabling For Distribution doesn't set config to Shipping in DefaultGame.ini

UE - Platform - Mobile - Nov 29, 2017

After I ran the above steps and then packaged for Windows and iOS (using File > Package in the editor), my resulting executable was Shipping. So far this issue is cosmetic / confusing to the user ...

Calling RegisterComponent in the PreInitializeComponents of an Actor will cause child components of its components to not be initialized

UE - Gameplay - Dec 15, 2017

Calling RegisterComponent in the PreInitializeComponents of an Actor will cause child components of its components to be ignored because the Actor is still being initialized. My understanding is tha ...

Disabling all AnimBP assets for nativization causes an EDL circular load check on QAGame launch for the QA-Animation map.

UE - Gameplay - Blueprint - Sep 6, 2017

Encountered while attempting to disable all AnimBP assets for nativization as a workaround for [Link Removed]. ...

DataTable CSV export; First member of Array not exported if set to default value

UE - Gameplay - Blueprint Editor - Mar 26, 2018

When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...

Frame 0 event does not get triggered when using SetPlaybackPosition

UE - Anim - Sequencer - Apr 17, 2018

An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...

Scene Depth Buffer corruption with VR on AMD GPUs

UE - Platform - XR - Sep 12, 2018

Depth buffer corruption/artifacts when using VR with certain AMD GPUs Tested with Oculus DK2, User reports with Oculus Rift ...

When welding collision between Third Person UE4 Mannequin's left foot ball, to left foot in physics tab results in an Engine crash.

UE - Simulation - Physics - Jan 30, 2019

When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...

SceneCapture2D output broken when used in VR

UE - Platform - XR - Feb 25, 2019

Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...