I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...
Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already. ...
Having an extra semicolon on the line before declaring a UPROPERTY will cause UHT to miss parsing the following UPROPERTY. This is expected, but an error is usually given when this is the case. This ...
Concerning the UI, in most cases clicking on the magnifying glass will navigate to the selected asset in the Content Browser. Clicking on the magnifying glass next to the Parent Socket field result ...
There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...
If an actor contains a custom SceneComponent that creates another component that is tagged with Transient and DuplicateTransient, deleting/un-deleting/deleting the actor again will cause the editor ...
'Emissive for Static Lighting' discarded when restarting or re-opening a project. I discovered this issue while testing [Link Removed]. This issue does not occur in the binary 4.11 release so I hav ...
If FObjectFinder is used in a function other than the constructor, which should not be done, it causes a crash. ...
Regression: In UE4.10, the border that now occurs around New Editor Window causes window to extend beyond native screen resolution designated in Editor Preferences causing the window to 1) Not be ce ...
If a static object has 'Use Complex collision as simple' set as its collision type, it'll collide with a player but will not collide with objects that are dynamically simulating physics. ...