Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport

Tools - Dec 15, 2016

In the Static Mesh Editor Viewport, hitting "F" for Focus results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether. Regression: Yes ...

Suspension CoM calculations don't update with mass.

UE - Simulation - Physics - Dec 15, 2016

UWheeledVehicleComponent calculates the Suspension settings only when the physics state is first created. When CoM is set through the editor, the vehicle is constructed with the appropriate offset ...

Line Trace Does Not Register Hit On Bottom Of Landscape

UE - Simulation - Physics - Dec 15, 2016

When using a line trace under a landscape it no longer registers a hit on the underside. REGRESSION? Yes Worked 4.13.2 CL 3195953 Broken 4.14.1 CL 3224400 ...

Renaming an interface appears to cause pins to disconnect

UE - Gameplay - Blueprint - Dec 15, 2016

Renaming an interface appears to cause pins to disconnect from the functions of that interface in the blueprints that use that interface. Any wires for the updated parts of the interface are disconn ...

Renaming gameplay tag back to its original name removes it from Tag List

UE - Gameplay - Dec 15, 2016

In the Gameplay Tag List, renaming a tag, and then renaming it back to the original name, will remove it from the list. ...

Reimport Does Not Honor "Combine Meshes" Initial Setting

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

When reimporting a mesh that was originally imported with "Combine Meshes" off it will come back in as a combined mesh. ...

Auto Reimport crash with some file paths

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...

Physics object resting on movable platforms have erratic physics behavior in 4.14

UE - Simulation - Physics - Dec 14, 2016

Physics object resting on movable platforms have erratic physics behavior in 4.14. This is a regression from 4.13.2-3172292 User Description: When placing more than 10 or 20 blocks on a moving pl ...

Compile failure packaging for iOS: "error: member access into incomplete type 'const FCulture'"

UE - Platform - Mobile - Dec 14, 2016

Compile failure packaging for iOSUATHelper: Packaging (iOS): UnrealBuildTool: D:\Build\joseph.wysosky_QuickSwitch\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Source\Private\OnlineStoreIOS.cpp(123 ...

VLC Media Platform Override ignored in Packaged Game

Media Framework - Dec 14, 2016

If the user has compiled the VLC Media Player plugin and uses the Platform Overrides to assign VLC player as the default decoder, it will not be applied in a packaged game. ...