Ambient Occlusion does not seem to function when enabling Forward Rendering. I tested the level without Forward Shading and could notice a visible difference in the shadows when Ambient Occlusion wa ...
When creating a Curve and filtering the keys with a Fourier Transform, the engine crashes. The engine doesn't crash when the Bake, Euler, or Simplify options. It only crashes if there are a minimum ...
When creating a static mesh from a Procedural Mesh Component that has been used by a Create Mesh Section node, the editor crashes. The editor doesn't crash when selecting the Create Static Mesh butt ...
When using the Stacked View Mode in the curve editor the font displaying the name of the curve is displaying a placeholder font. This issue is occurring in Binary //UE5/Early-Access @ CL 16682836 ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
If the Project Settings window is sized to the point a scrollbar is needed to read the complete text for Collisions Settings, expanding "Preset" will result in the scrollbar not appearing initially, ...
tvOS locks up with the following message being repeated in the device log:Sep 28 10:27:50 Apple-TV-Joey UE4Game[610] <Notice>: [2016.09.28-14.27.50:752][188]LogHttp:Display: Sleeping 0.5s to wait fo ...
REGRESSION No. When a skeleton has multiple skel meshes assigned to it, if the user creates a animation asset (animation blueprint, composite, montage) by right-clicking the skeletal mesh and selec ...
Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...
The FRawInputDeviceConfiguration struct is not exposed so attempting to define custom raw input device configs fails with unresolved external errors when using: FRawInputDeviceConfiguration newConfi ...