Setting custom world settings blueprint in project settings causes editor to crash on open

UE - Gameplay - Aug 19, 2015

If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...

Projects saved outside of default folder do not show up in Project Browser on Linux

UE - Platform - Linux - Jun 17, 2015

If a project is saved outside the default Unreal Projects folder or the project folder is moved from Unreal Projects to another location it does not show up in the list of projects on the Project Br ...

Include Render Pass name as variable in Filename Format field

UE - Anim - Sequencer - Jan 4, 2016

When outputting with Custom Render Passes, the Render Pass is automatically added at the end of the output frame file name. We have a few variables that we can control in the FileName Format sectio ...

Moving folder of assets crashes editor

UE - Simulation - Physics - Dec 23, 2015

Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...

Crash in Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node

OLD - Anim - May 26, 2015

Crash in the Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node. Happens particularly when there is already a bone selected and you want to select a new one. [Link Remove ...

Variables in other blueprints cannot be accessed in the context menu

UE - Gameplay - Blueprint - Nov 26, 2014

A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...

Crash when Deleting Concatenator Node while Playing Sound Cue

UE - Audio - Jun 16, 2016

A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...

Destroy Component node does not work on decals

UE - Gameplay - Blueprint - Jun 1, 2015

Destroy Component node does not destroy decals when called. ...

Material Parameter Collection does not correctly render in Widget BP

UE - Editor - UI Systems - Feb 23, 2015

If a Material Parameter Collection with a Scalar Parameter is used within a material and that material is called within a widget the scalar parameter will render with a 0 value, even when set to ano ...

Actors are deleted when multiple actors from multiple sublevels are moved to the persistent level

Tools - Feb 10, 2015

Actors disappear when multiple actors are selected and are moved from multiple sublevels to the persistent level at the same time. ...