In some situations, a Blueprint can become devoid of an Event Graph. While no graphs are present, multiple variables can be created with the same name.

UE - Framework - Blueprint Editor - Aug 26, 2024

In some situations, a Blueprint can become devoid of an Event Graph, or be created without one from the start. For example, function "FKismetEditorUtilities::CreateBlueprint()" in UE 5.4 does not ca ...

The 'Browse to Asset in Content Browser' button beside Default Gamemode does nothing

Tools - May 28, 2015

Nothing happens if you try to hit the magnifying glass icon (Browse to Asset in Content Browser) beside Default Gamemode in the Project Settings window. It also does not work beside 'GameMode Overri ...

Renaming native struct with redirect can break user defined structs

UE - Gameplay - Blueprint - Jul 18, 2018

From https://udn.unrealengine.com/questions/444690/redirecting-ustruct-used-as-member-of-userdefineds.html In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassR ...

Using nativized functions on buttons to spawn meshes causes assertion failure

UE - Gameplay - Blueprint - Oct 25, 2016

An assertion failure is thrown when using nativized functions on an Android device. ...

Pressing the Add Key button in the details panel does not work with multiple actors selected

zComponent - Archive - Aug 30, 2022

It looks like adding keys through the details panel only works correctly for the first selected actor in the world outliner. WORKAROUND Auto keying seems to pick up the multiple edits as expecte ...

Niagara Remove Pin Feature now deletes the variable completely from the Parameters Pane

UE - Niagara - Mar 12, 2020

This is a regression from 4.24.3 (CL-11590370). Removing a pin on a Niagara Module Script parameter will removed the variable as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) ...

"Move Selection to Current Level" can duplicate actors when cancelling

UE - World Creation - Worldbuilding Tools - Apr 17, 2026

When moving an Actor that is referenced in the source level, UEditorEngine::CopySelectedActorsToClipboard will try to select the Actor for delete which will pull the \"Delete Referenced Actor\" dial ...

Camera Cut Tracks are stuck on last frame when using "Stop and Go To End"

UE - Anim - Sequencer - Jul 13, 2017

Camera does not return to player camera after "Stop and Go to End" is used. ...