Shipping builds of the Engine fail when using the Visual Studio 2017 compiler due to a potential divide by 0 error. This is because the TotalColumnSize property of SMemoryStats is set to 0 by defaul ...
When a class is edited / hot reload preformed, code based components are sometimes removed from the MyBlueprint > Variables section and cannot be dragged from the Components tab into the graph with ...
The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...
The Async Load Primary Asset Class node returns an invalid class for a packaged project. This does not occur in PIE / Standalone (calling the node does return the expected primary asset class) Reg ...
This is a trending crash coming out of the 4.18 previews. It seems to be related to exporting assets from the editor. User DescriptionsWhen Exporting assets (static meshes) multiple times via RIGHT ...
This is a trending crash coming out of the 4.18 Previews. Users have not provided any description of their actions when the crash occurred. Source Context 1857 const FVector ImportanceExt ...
This is a trending crash coming out of the 4.18 Previews. User Descriptionstrying to use media framework in mpseemingly random crashes, mostly when interacting with blueprint editorctrl drag float ...
When using On Url Changed event on mobile devices, the event does not appear to fire as expected. Tested on iphone 5 As a note: The function GetUrl appears to be similarly affected. ...
When changing wire thickness in the editor preferences the setting appear to affect the wrong types of wires. ...
WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated. Note: The Settings uner the Child Actor Template dropdown DO update when the class is changed. Workaro ...