Having Child Actor Components that are set in code can cause data loss upon compiling the blueprint. In this particular scenario, there are two custom Actor classes involved, MainActor and SubActo ...
Changing the default value of a struct that is included as an array in another struct can prevent any Blueprints that use a DataTable made from the second struct from compiling. It appears to be a p ...
Get Oculus Identity nodes appears to always fail when retrieving Oculus Id/ Oculus Name ...
Attempting to use the Copy Reference option from an asset's right click menu on Linux will clear the clipboard of any current value, but does not copy the reference back to the clipboard. This make ...
The editor crashes when the Count parameter passed into the Mid function is < 0. There is an assertion check(Count >= 0); in FString Mid in UnrealString.h, but an error message would be expected ...
Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...
Cannot delete Notifies from Anim Notify Manager. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4.13.2) ...
Controllers appear to lag when using the grip buttons to scale in the VR Editor ...
Capsule Collision component has incorrect physics collision when rotated. This only seems to happen when the Capsule Collision is a child of another component that is simulating physics. If the pare ...
Cannot select keys and audio tracks at the same time ...