Changing the channel name inside of the channel mask parameter node results in crash

UE - Rendering - Architecture - Materials - Mar 4, 2020

Changing the name of a channel inside of the channel mask parameter node results in a crash. ...

Crash when sculpting on duplicated landscape with edit layers enabled

UE - Graphics Tools - Terrain - Landscape - Jun 8, 2021

Crash happens when trying to sculpt on a duplicated landscape that has edit layers enabled. This crash does not occur for landscapes that are duplicated with edit layers disabled. ...

Using NewObject inside PostInitProperties causes the editor to crash

UE - Gameplay - Blueprint - Oct 23, 2015

Using NewObject inside PostInitProperties and creating a BP of the class will cause the editor to crash on PIE if the BP is is set in gamemode defaults ...

Crash Applying Multiple Anim Modifiers

UE - Anim - Runtime - Sep 5, 2021

Fatal error: [Link Removed] [Line: 2516] Fatal error: [Link Removed] [Line: 2516]Objects have the same fully qualified name but different paths. New Object: MotionExtractorModifier /Game/Characters/ ...

During SIE (simulate) and ejected-PIE, modifying a map actor causes triggers RerunConstructionScript() which discards all runtime modifications to SCS components

UE - Framework - Blueprint Runtime - Sep 6, 2024

When Simulating, or Playing-In-Editor and ejected, modifying an actor in the editor world causes the SIE/PIE runtime actor to recreate its blueprint added components via AActor::RerunConstructionScr ...

Crash when syncing a folder with source control that contains a level that utilizes Level Streaming

Tools - Dec 28, 2017

A crash occurs when you attempt to run the sync command on a folder that contains a level that is using level streaming in the editor. This was tested with Perforce and Subversion. Have not tested ...

ListView crashes when GlobalInvalidation is enabled.

UE - Editor - UI Systems - Slate - Jan 11, 2022

Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...

Linux: Assertion at splash screen when trying to open UE4Editor

UE - Platform - Linux - Mar 21, 2017

I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...

Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled

UE - Audio - Jan 7, 2020

Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled User was able to workaround the issue by replacing Audio::FAudioCaptureAndroidStream::CloseStream() wi ...

Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp

UE - Platform - Linux - Oct 25, 2018

Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp Did not reproduce on Nvidia Linux Similar to: [Link Removed] but distinct from i ...