Child Actors are not replicated to clients when the parent blueprint is nativized

UE - Gameplay - Feb 22, 2019

Child actors do not replicate properly to clients when their parent blueprint is nativized. Regression?: Yes This did not occur in 4.20.3 See also [Link Removed] ...

SceneCapture2D output broken when used in VR

UE - Platform - XR - Feb 25, 2019

Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...

Transform gizmo is not working when nearclipplane in project settings > Engine > General settings is 0.00001

UE - Graphics Features - Mar 23, 2020

Setting near clip plane like 0.00001 makes unable to move with transform gizmo. if user set value to 0.0001, it is no longer reproduced. it should clip value like 0.00001 ...

Camera grain fails to render on mobile previews and on devices.

UE - Platform - Mobile - Aug 11, 2020

This was said to have been working in 4.24 Unsure currently when regression was If you use SM5 preview and play in mobile preview, it works as intended. ...

Incorrect behavior when copy-paste repeatedly in the sequencer subscene track

UE - Anim - Sequencer - Mar 24, 2021

This issue is different for the first and second behaviors, which seems confusing when working. ...

Lock Actor Movement doesn't prohibit rotating an object by turning the viewport while piloting it.

Tools - Jun 12, 2015

If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being r ...

Log Text, Log Location, and Log Box Shape, do not appear in Blueprint Visual Logger or Output Log

UE - AI - Jan 24, 2016

Debug information from blueprint visual loggers (log text, loglocation, logboxshape) do not print to either the message log or output log. This can be problematic as the visual debugger specifically ...

Flickering windows with four player PIE on Laptop Geforce cards

UE - Graphics Features - Oct 1, 2015

Flickering windows with four player PIE on Laptop (mobile) Geforce cards. See attached video, or video link from the answerhub thread. It happens repeatedly and very frequently. ...

Objects do not Scale relative to their Temporary Pivot Point (Alt+MMB Click)

Tools - Mar 19, 2015

After temporarily moving the pivot point (Alt+Middle Mouse Click on the center of the translate tool), you can switch to scale. However, the object still scales from it's original (permanent) pivot ...