Log showing the issue is caused by a reimport:https://udn.unrealengine.com/questions/331317/recurring-editor-crash.html This Jira was created from CrashReports submitted by the public due to the hi ...
There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...
There is a crash that is occuring when resizing windows with the debug filter popped out. The Debug filter that gets popped out is persistant and does not disappear when the the in line option appea ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: WorldSettings != ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 678] Array index out of bounds: 0 from an array of size 0 Source Context: 80 } 81 else ...
With 4.15, I can move Foliage to "Sublevel B", but I can not move it with 4.16. It seems to be affected by the update in 4.16 (New: When moving a foliage asset to a new level, you will now be prompt ...
GPU emitter doesn't spawn particles at expected location when it is an event receiver. Also disabling Interpolate Spawning in the emitter properties affect this behavior as well, making the particle ...
This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...
Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Mips.Num() > 0 [Link Remov ...
This is a common crash in the 4.16 and 4.17 releases. User DescriptionsWriting a custom component in C++. Hotcompiled it through VS2017. Had the BP editor open with a class derived from that compo ...