When Recording into an existing sequence subsequences aren't saved when Save Recorded Assets is checked

UE - Anim - Sequencer - Oct 12, 2022

Sub Sequences are not saved when recording into an existing sequence in take recorder ...

Large RenderThread cost when using r.ShaderCompiler.JobCacheDDC

UE - Rendering Architecture - Shaders - Oct 12, 2022

In the editor when running with ODSC our shader maps will never be complete. This causes us to continually evaluate uniform expressions every frame for every material. This results in a large RT ...

'Autosized' SWindow with `.AutoHeight()` elements has unwanted white space

UE - Editor - UI Systems - Slate - Oct 12, 2022

Heavily discussed and diagnosed in this thread: [Link Removed] [Link Removed] narrowed down the cause: It's the calculation inside the SWindow that is wrong, sometime. It adds SWindowDefs::Default ...

Foliage Details require users to drag up the window causing confusion

UE - World Creation - Worldbuilding Tools - Foliage - Oct 12, 2022

Tested in: //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 22346211 Both had the same results of the details panel having no major indication of how to see it. Foliage Details require users to ...

Make Lidar Point Cloud Point Node has had the Location input change from a Vector to a Vector 3f

UE - Gameplay - Oct 12, 2022

Tested in: //UE4/Release-4.27 CL 18319896 Input pin was of type Vector //UE5/Release-5.0 CL 20979098 Input pin was of type Vector 3f //UE5/Release-5.1 CL 22346211 Input pin was of type Vector 3f Th ...

GAS: UGameplayEffect tags async loading race condition

UE - Gameplay - Gameplay Ability System - Oct 12, 2022

User reported game thread and async loading thread accessing a UGameplayEffect property at the same time:Game thread having loaded a GameplayEffectA and in its PostLoad() updating the property Inher ...

Crash when enabling Shader Complexity Viewmode

UE - Graphics Features - Oct 11, 2022

Linked Anim Graph in Post Process Anim BP does NOT work after remove ControlRig Track

UE - Anim - Rigging - Control Rig - Oct 11, 2022

After remove control rig track from the skeletal mesh, Linked Anim Graph in Post Process Anim BP of the SK Mesh does NOT work. This issue can be fixed by the following code.// add #include "Anima ...

Use Borderless Window setting doesn't work on Mac

UE - Platform - Apple - Oct 10, 2022

[Link Removed] The UseBorderlessWindow setting appears to not be implemented on Mac. We currently only apply the NWWindowStyleMaskBorderless style for tooltips and other "irregular" windows, so w ...

Lightmap density view mode displaying zfighting when moving around in the viewport

UE - Graphics Features - Oct 10, 2022

assets within the FPS template are showing zfighting when in Lightmap density mode not reproduceable in 5.0  ...